RNR-2010年的第2次采访回答
Rig'n'Roll面试:伊戈Belago
2010年3月12日
非常感谢您的参与Rig'n'Roll采访的第二部分。这一次,我想问
你说上几句话,建议写如下。我们希望,其中一些将实施
游戏的补丁/插件或足额的RNR英文版本。
1.在游戏中,警车坚不可摧,我们不可以消灭他们,卡车和警车撞击后,但警车的驾驶仍然不受影响?
.其实警车是毁坏的,他们的玻璃窗被砸碎,镶板变形,一些系统启动故障,有时你会火花和火蔓延,但是警方作出一点更持久,否则决不会抵挡一辆大卡车,人们不应忘记,这是游戏,我们在这里讨论的,通常受到警察在游戏方式更不同于现实生活。
2。警察活动过于敏感。我们正在追捕其他车撞了,即使我们的车。是否有可能 发现了这条交通意外呢?
·我们作出了这里的生活更轻松,但它考虑到现实生活。在美国,他们有一个非常welldeveloped 巡逻系统,道路警卫显示在意外发生的地点设立的内一对夫妇分钟后,受影响的人或证人的紧急电话。
3。有一个警察封锁和硬车2/King道路袭击。是否有可能实现 这个经过长期的时间逃生种情况?
·我们认为这是可能的。
4。也许还记得在KotR,在游戏中插入警方直升机。是否 可行/是否可行?
·后硬车2版本中,我们收到了玩家大量的负反馈 关于警察的不切实际的攻击性。因此,这些直升机的出现也将不会。
5。这是很难运行距离从警方的追求,即使你开得很快,或隐藏在一个村庄。我们要请你来优化这种情况下,更有趣。
·我们会注意到这一点。
6。一些人工智能汽车/卡车穿越三车道公路在公路上或停止,不遵守交通规则。这将是高兴看到他们被警察抓获。此错误是可以纠正?
·警方反应侵犯所有在游戏中的汽车,但是他们更注重司机 谁犯下的最严重侵犯。它可能发生,你是一个。当然,我们 不排除一种可能性,它始终工作完全没有问题。因此,在后一种情况下,我们将修改它。
7。在KotR中:有一个道路工程,洪水或其他道路事故。在地图上它会的标记发出警告信号。是否有可能在Rig'n'Roll做出呢?
·我们目前正在努力在游戏中引入一些额外的意外。这将是真的有趣,但它确实需要相当的开发努力。
8。我们有一个游戏外及内相机大集。但是,我们没有一个轻松自由的相机设置寻找最佳。这将是不错的从一些地方,你就使您的图片截图。
·你是完全正确的,我们的团队使用了一个特殊的照相机模式得到截图 - 帮助他们获得 极不寻常的角度。这凸轮默认情况下被阻止。但是,如果用户愿意使用它,至少在 截屏,那么我们一定会研究这个问题。
9。我们已按F3键游戏内的天气预报。但是,恶劣的天气图标仅代表 云不区分下雪和下雨的区别。难道不同的特点 图标?
·它很难在主要游戏领土下雪,这就是为什么我们决定将适当使用一个图标。
10。所有停车场非常大,但完全为空。至少我们可以加入一些卡车或汽车模型...?
·我们对于它的一些想法。这是可能的,我们将来会如何做事情。
11。我们对停车场内附近的一家旅店。但睡眠的必要性是不加以控制的。做你计划引入睡眠模式?
·我们作出对他们之间的疲劳和睡眠的影响,利益主体进行研究。多数的他们是极为不利的,向着这个现实。
12。这将是罚款,有能力寻求帮助其他司机通过电台,就像HT2。什么你想想看?
·看起来,我们要想一想,是的。然而,我们曾经拥有对此严重怀疑过。
13。由于行人是“回来”的比赛,我有一个关于可能发生的问题 一些游戏如鹿等动物的森林/沼泽在一些地方活跃。
·如果我们能够实现我们所有心目中的附加在限期前,则 我们承诺有这么可爱的小东西仔细看看。否则,我们更愿意集中在抛光的游戏的关键因素。
14。这是非常令人失望的主要游戏缺乏交通灯作为补丁相同。你能考虑这样到游戏的交通灯?在2个或3个城市附加我们可以同意,公路不是正确的地方来,但并非所有的道路都在游戏公路。
·一切可能在此生活,但不幸的是不是一切成为可能的范围内 特定的时间和预算框架。你应该总是选择先做什么,什么离开
非常感谢
原文如下:
1. The police cars are indestructible in game. It is impossible to destroy them at all. Your truck looks like wreck after collision with them, but the police cars are still in good condition driving with full speed.
· Actually the police cars are destructible: they get their windows broken, paneling deformed, and some systems start malfunction, sometimes you get sparkles and fire outbreaks. However, we made the police a little bit more enduring; otherwise it would never stand against a huge truck. One should not forget that it is the game we are talking about here, and usually the police suffer way more in games unlike the real life.
2. Police activity is too sensitive. We are hunted down even other car hit our truck. Is it possible to detect this kind of traffic accident?
· We made the life easier here, but did it considering the real life. In the USA they have a very welldeveloped patrol system, and the road guards show up at the accident location within a couple of minutes after the emergency call by the affected person or witnesses.
3. There was a blockade & police raid in Hard Truck 2/King of the Road. Is it possible to implement this kind of situation after long time escape?
· We consider it possible.
4. It would be fine to insert police helicopter in game as you probably remember was in KotR. Is it workable/feasible?
· Following the release of Hard Truck 2 we received a lot of negative feedback from the players regarding the unrealistic aggressiveness of police. So the chopper fell victim of such critics.
5. It is very hard to run away from police pursuit even if you drive very quickly or hide in a village. We have to ask you to optimize this case for more fun.
· We will take note of it.
6. Some AI cars/trucks cut road across 3 lanes on the highway or stop and do not abide by the traffic rules. It would be nice to see them caught by police. Can this bug be corrected?
· The police react to violations by all in-game cars; however they pay more attention to the drivers who committed the most serious violation. It might happen that you are the one. Of course we don’t rule out a possibility that it always works perfectly fine. Hence, in the latter case we will be revising it.
7. There was a road works, flooding or other accidents on the road in KotR. It was marked on map with a warning sign. Is it possible to make it in Rig'n'Roll?
· We are currently working on introducing some additional accidents in the game. It will be indeed interesting, but it does require quite an effort to develop.
8. We have a big set of outside & inside cameras in game. But we do not have a free camera to set for best looking. It would be nice to take a picture from some places as you made it on your screenshots.
· You are totally right, our team uses a special camera mode to get screenshots – it helps them to get very unusual angles. This cam is blocked by default. But if the users are willing to use it at least for taking screenshots, then we will definitely look into the issue.
9. We have weather forecast by pressing F3 key inside game. But bad weather icons represent only clouds without draw a distinction between snowing and raining. Can it be marked by different icons?
· It hardly snows on the main game territory, that’s why we decided that it would appropriate to use one icon.
10. All truckstops are extremely large but completely empty. At least we could have placed some truck or car models...
· We have some ideas about it. It is possible we will do something in future.
11. We have a hotel on the truckstop area. But the necessity of sleeping is not controlled at all. Do you plan to introduce sleeping mode?
· We made a research among players about their interest in such effects as fatigue and sleep. Most of them are highly negative towards such realism.
12. It would be fine to have ability to ask for help other driver through radio, like in HT2. What do you think about it?
· It looks like we have to think about it, yes. However, we used to have grave doubts about it before.
13. Since pedestrians are “coming back” to the game I have a question about possibility to place some animals in game like deer etc for forest/glade enliven in some place.
· If we manage to implement everything we have in mind for the add-ons before the deadline, then we promise to have a closer look at such nice little things. Otherwise, we’d prefer to concentrate on polishing the key elements of the gameplay.
14. It is very disappointing to lack traffic lights in main game as the same in patch. Can you consider doing traffic lights in 2 or 3 cities as add-on to game? We can agree that highways are not the right place to make it but not all the roads are highways in game.
· Everything’s possible in this life, but unfortunately not everything becomes possible within the given time and budget-frames. You should always choose what to do first, and what to leave for the dessert.
Thank you very much
[ 本帖最後由 dongfeng2010 於 2010-3-14 14:09 編輯 ]
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