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[搬運 Haulin] 搬運問題 高手請進

搬運問題 高手請進


為什麼我搬運遊戲裡都無法顯示我抓的MOD車頭啊??


同樣的方法我用在歐卡裡就可以呢??  

是不是我哪裡出錯了? 請高手解答


哈哈 欧卡因为都是替换性mod,最简单
搬运的很多mod都是独立mod,需要自己到base.scs中找几个sii文件添加代码进去才行
我们的新手必看帖有专门的安装独立mod的教程,欢迎您参考


 引用框:
原帖由 董小呈 於 2010-1-22 13:39 發表
為什麼我搬運遊戲裡都無法顯示我抓的MOD車頭啊??


同樣的方法我用在歐卡裡就可以呢??  

是不是我哪裡出錯了? 請高手解答
你下载的车头可能是独立车头如果是独立车头就要看:添加独立车头视频教程 一定有帮助



搬运也有替换,新名字的车要看车头参数文件,如果非游戏原有车辆就是新车,就是新车MOD要报个户口的意思。搬运早期MOD都带户口修改文件,后来大家都明白了,制作者也就懒的再添加了,带户口的MOD会导致其他MOD冲突或只显示一台车。
找到truck_storage.sii文件
SiiNunit
{
@include "definition/radiance.sii"
@include "definition/fcl.sii"
@include "definition/fclass.sii"
@include "definition/fcol.sii"
@include "definition/fcol2.sii"
@include "definition/fcor.sii"
@include "definition/fla.sii"
@include "definition/flcc.sii"
@include "definition/i8600.sii"
@include "definition/i8600_2.sii"
@include "definition/i9200.sii"
@include "definition/i9300.sii"
@include "definition/i9400i.sii"
@include "definition/i9900i.sii"
@include "definition/kk100.sii"
@include "definition/kt2000.sii"
@include "definition/kt600.sii"
@include "definition/kt800.sii"
@include "definition/kw900.sii"
@include "definition/m613.sii"
@include "definition/mv.sii"
@include "definition/p320.sii"
@include "definition/p351.sii"
@include "definition/p357.sii"
@include "definition/p362.sii"
@include "definition/p379.sii"
@include "definition/p385.sii"
@include "definition/p387.sii"
@include "definition/s9513.sii"
@include "definition/vvn.sii"
@include "definition/w4900ex.sii"
@include "definition/w6900.sii"
@include "definition/ws.sii"
}

注意红字,部分是我给一辆概念车报的户口,他回出现在,选车画面的第一个位置。




再MOD里找到definition文件打开XXXXXX.sii;列:
driveable_vehicle_data: vehicle.radiance
{
name: "@@radiance@@"

price: 10000

#--------
# models
#--------
model: "/vehicle/truck/radiance/radiance.pmd"
collision: "/vehicle/truck/radiance/radiance.pmc"
fwheel_model: "/vehicle/wheel/radi2/wheel.pmd"
rwheel_model: "/vehicle/wheel/radi1/wheel.pmd"

#----------------
# physics params
#----------------
wheel_mass: 50.0
#-------------
# Child units
#-------------
chasis_data: chasis.0
sdata_ext: sound.06.ext
sdata_int: sound.06.int

preview: "stn"
game_points: 100
vehicle_class: 3
behind_camera: camera.behind.basic
interior_camera: camera.interior.keenworth
bumper_camera: camera.bumper.basic
top_camera: camera.top.basic
tv_camera: camera.tv.basic
interior_data: interior.peterbit2


}


大红字是车名看看和上面户口里的一样不
哈.....一样,把上面改好的户口文件打包做MOD和车头MOD放入存档....搞定OK
如何把零散文件制作统一MOD不再这教了。

[ 本帖最後由 18轮牛人 於 2010-1-22 16:12 編輯 ]


小白就是牛人,牛人就是小白,老朋友别来无恙,新朋友万事如意,有卡车游戏的问题和困难找牛人,我会尽力的。

解答的非常清楚   我去試試   多謝指導

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