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[欧卡2/美卡] 歐洲卡車模擬2更新新聞[201406-]

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歐洲卡車模擬2更新新聞[201406-]


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Some Nordic Driving 2014年06月04日 Timmy
Here we are, driving over new roads somewhere in the Nordics. Maybe you want to take a small peek, too?

Every time we set to work on a new world expansion, production logic would dictate that we should restrain ourselves to good-enough quality and just get the job done. After all, there are hundreds of thousands of players out there who always want more, and as fast as possible. There is definitely a very vocal part of the fan community showing lots of impatience with us.

Yet every single time, the desire to improve upon our previous work is stronger. The art and design team's push to raise the bar puts the pressure on the programming team, too. There is always the priority to improve our tool-chain, to improve the way we build the world, and not to lose performance even if we populate the world with richer content...

Our goals for the upcoming major world expansion is more efficient rendering, more impressive and true-to-life environments...

As before releasing Euro Truck Simulator 2, and before releasing Going East!, our bet is that our fans and customers are going to reward our ambition to ever improve. Even if it means that it's quite hard to get a reasonable estimate on when the work is going to be finished, as our grumbling publishing partners would attest! ;)


 引用框:
Upcoming ETS2 Update Sneak Peek 2014年06月10日 Timmy
Currently we are hard at work testing and finalizing data and code for the next Euro Truck Simulator 2 update. There is a lot of stuff coming into it, some notable features visible on the surface, also many changes under the hood, including several months of tweaks of car AI code. We are working in "when it's done" mode - we don't have a specific release date for it to announce. If testing confirms that we are in good shape, we would like to have the update out before the Summer really kicks in, but don't take it for granted.
We have already shown you the work-in-progress Seat Adjustment feature earlier. It has since been further improved to get a little extra flexibility with more camera controls.

Thanks to contribution from our friends at Heavy Load Studios[www.heavyloadstudio.com] in Poland, we are adding 3 new cities: Venice, Graz, and Klagenfurt to the ETS2 world. This extension of the map will be a free part of the update for all players. The new roads comprise a lot of kilometers to explore.

Here are some countryside shots from this map expansion as a little teaser:


 引用框:
Paint Jobs For Our Brazilian Fans 2014年06月12日 Timmy

Brazil's economy depends to a large extent on truck transportation. Truck manufacturers from all over the world are competing for the Brazilian market intensely. Brazil is a big country, and it has come a long way to becoming a major global economical power.

So obviously it is not a coincidence that we have a lot of players playing and buying our truck sims in Brazil. There is a very strong fan community there, many people making mods, uploading YouTube movies, sending us e-mails with suggestions. Even though there is a language barrier for us at SCS to understand what our games' players at the various community websites are talking about, we understand that this is a country with a big potential for our games in the future, and that we should pay more attention to it.

As a way to say "thanks" to our fans in Brazil, and also to celebrate the upcoming World Cup football championship just starting in Brazil, we are releasing a new truck paint job pack for Euro Truck Simulator 2 today. Have fun!
[ 本帖最後由 hugoalh 於 2014-7-10 13:48 編輯 ]

最令本人期待的更新是視角調整+地圖擴大。

感谢分享期待中

好好好可以調視角了我喜歡

歐洲卡車模擬2更新新聞[201406-II]


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More About The Next Big Update 2014年06月13日 Timmy
In a recent announcement we have shown you a few things which are coming with the next major Euro Truck Simulator 2 update, including three new cities and the Seat Adjustment feature.

Another feature is worth mentioning - displaying current road speed limit in Route Advisor, similar as it's available in common car GPS devices. Our Route Advisor tries to be even smarter about it - it will show *truck specific* speed limits - our game is about trucks after all. So limits for normal cars must be in some places capped by the country's truck speed maximum allowed. This feature is optional, so you can track speed limits on your own if you prefer, and hide speed limit Route Advisor icon in game options.

There were also some changes in the game user interface. The UI received a facelift to clean up its look a bit and make it fresher. This is for example what the game's "desktop" UI hub will look like:

During testing we took some more images of the new areas. We'll be showing them all over a series of announcements (and also blog posts on our blog[blog.scssoft.com]). Let us start with the approach to Venice and some shots from inside the city:




[ 本帖最後由 hugoalh 於 2014-7-10 13:50 編輯 ]

回復 4樓# 的帖子


请问 怎么调视角,没有找到设置地方

 引用框:
原帖由 luck 於 2014/6/17 12:42 發表
请问 怎么调视角,没有找到设置地方
在下一個發佈的更新版本裏才有上述功能!

现在最新的版本是多少?

 引用框:
原帖由 mzh7913536 於 2014/6/18 15:52 發表
现在最新的版本是多少?
截至2014年06月18日1800,歐洲卡車模擬2的最新發佈版本為1.10.1.7,更新了部分問題,並已經包含9個追加下載內容。
截至2014年06月18日1800,歐洲卡車模擬2的最新測試版本為1.10.9,更新了部分問題,並已經包含10個追加下載內容。

歐洲卡車模擬2更新新聞[201406-III]


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Even More About The Next Big Update 2014年06月18日 Timmy
Let's continue previewing even more items that you can expect to experience in the upcoming Euro Truck Simulator 2 update to ver. 1.11. This update is under extensive testing now, and no, we still don't have a release date to announce, other than when it's done.

Today's post will be illustrated with images captured while testing deliveries around some of the new map areas: close to the city Klagenfurt am Wörthersee and the border between Italy and Austria.

As with all previous updates lumping together several months of continual development, the new update will touch pretty much every aspect of the game: physics, AI, simulation, and gameplay refinements.

Speaking of physics: We have added support for sway bar simulation. Refining the composition of truck suspension has given us more control over truck and trailer stability. We have also recalculated the center of gravity of all cargoes, achieving more individual behavior of the whole rig depending on what is being transported. Now if you apply too much vigor during cornering, flipping the trailer is a more likely possibility, especially for particular loads. At the same time, we still need to keep in mind that the game must be playable for people without a truck driver's license and experience, so it's about finding the right balance between providing simulation fidelity and giving the player assistance during driving.

There was also some work done to improve collisions of player's truck and AI vehicles, or situations when the truck is scrubbing the railing or other surface - vehicles now have more realistic inertia post-crash. Finally, we have re-created all scratch and crash sounds in the game. Remember our Demolition day[blog.scssoft.com]?

On topic of sounds, while we have much more ambitious plans to improve our sound system in a considerable way in the future, we have finally listened to your feedback concerning imbalance between interior and exterior sounds, and provided a stop gap solution. For this update, where needed, we have altered and equalized the sound volume of in-cabin engine sounds and external engine sounds for all trucks.
 引用框:
Digging Deeper Into ETS2 1.11 Update 2014年06月19日 Timmy
Today we have another dose of info and images from the upcoming Euro Truck Simulator 2 version 1.11 update for you.

There are several additional features simulation fans may enjoy:
Tempomat (Cruise control) received an additional mapping. Now it is possible to map the keys/buttons on the controller of your choice to increase or decrease speed, in addition to just having enable/disable hotkey. This should make cruise control act closer to what the real thing does.
We have also achieved more realistic timing for the air brake sound. Retarder indicator is lit during automatic retarder usage, and you can now configure the maximum steering angle in game options.

With the Seat Adjuster feature, we have paid more attention to side mirrors. While moving your head in the cabin, the side mirrors are now adjusting their perspective of the world rendering. It took us a while to work this out, but in the end effort had paid off with the realistic mirror perception. This should be even more noticeable to the lucky few who are using head tracking gear like TrackIR, or with head-tracking enabled virtual reality sets.

In additional little touch - now you can sell a garage or relocate your headquarters to another city.
[ 本帖最後由 hugoalh 於 2014-7-10 13:50 編輯 ]

期待此次更新
改動很大的


謝謝樓主分享的訊息
我也很期待能快點新增北歐地圖。

Venice, Graz, and Klagenfurt ,怎么就不往西南去呢

感謝分享

今日係6月最後的一天...更新應該會在今天出現吧?!~
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