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[欧卡2交流] ets2(欧洲卡车模拟2)update.............

ets2(欧洲卡车模拟2)update.............


大家好,今天我发布的是欧洲卡车模拟2的更新补丁啦。。。。。一楼是说明欧洲卡车模拟升级了什么
二楼是完整更新日志
三楼是下载地址。。。。。

好啦,现在我来说明它更新了什么。。
1.11.1
  • 3个新的城市:威尼斯,格拉茨,克拉根福,并用了很多新的公里探讨
  • 座椅调整功能
  • 汽车的AI代码调整好几个月
  • 重新设计的电台播放器与其他排序和过滤选项
  • 新的巡航控制功能
  • 显示当前道路的速度限制在干线顾问(停用或改用汽车或卡车在选择特定的限制)
  • 整机UI改版
  • 支持横向稳定杆模拟
  • 精致的卡车悬挂更多的控制权卡车和拖车稳定
  • 重新计算每个货物的重心(全台更多个人行为)
  • 控制来调整选项拖车稳定
  • 提高球员的卡车和AI车辆碰撞
  • 重新创建所有的划痕和碰撞的声音在游戏中
  • 均衡的舱内发动机音量的声音和发动机外部的声音为所有卡车
  • 对于气压制动的声音更加逼真时机
  • 在自动缓速器的使用缓速器指示灯亮起
  • 能够卖一个车库
  • 能力,你的总部搬迁到另一个城市


[ 本帖最後由 勇健0818 於 2014-8-1 10:54 編輯 ]



WUY4969 EX RAPID KUANTAN , RAPID KL & RAPID KL (GO KL)


GEMILANG COACHWORK SDN BHD ASSEMBLED BY MASDEF (M) SDN BHD


SCANIA K270UB 4*2LB 8867cc SCANIA DC9 12 270 EURO3 WITH ZF ECOMAT 4 6HP504/C AUTO TRANSMISSION


{NOW IS UNDER MRT FEEDER BUS (JOM NAIK MRT) (OPERATED BY RAPID KL)}


二楼完整说明。。。。。原文:
ETS2 1.11 patch notesMain changes:
  • 3 new cities: Venice, Klagenfurt, Graz
  • Seat adjuster
  • Truck/car speed limit shown in Route Advisor
  • Improved UI for in-game radio with sorting and favorite selection (global across all profiles). To take advantage of the new features, please use the "Update from internet" button to update the streams.
  • UI facelift
Gameplay:
  • Ability to relocate player and sell empty garage
  • Digital cruise control: speed increment, speed decrement, resume
  • Ability to control size of step used for cruise control speed using cvar g_cruise_control_grid
  • The cruise control is not reset after entering the UI when using Real Automatic gearbox together with h-shifter device
  • Renamed g_auto_traffic to g_traffic to make more sense
  • ADR does not hide fragility icon in job offer list
  • Fixed route animation on UI map
  • Adjusters UI unified and linked to common key (F4).
  • Support for resetting mirrors in the mirror adjuster to default position
  • Mirror adjuster can be controlled using keys on numeric block
  • Fixed brand selection UI in profile creation to show all trucks
  • Fixed visibility of some items on the UI map
  • Adjusted position of driver icon in garage manager
  • Fixed driver overlay on garage slot selection screen
  • Truck configuration screen preselects owned accessories
  • Overturned trailer can not be disconnected
  • Instant consumption displayed in l/100km if vehicle is moving
  • When miles and gallon are used, consumption is computed inversed (in gpm)
  • Mail notification appears only when mail is actually delivered (instead of every load and return to game)
  • Automatically generated h-shifter layouts (for any number of gears, even more than 12)
  • Retarder indicator is lit during automatic retarder usage
  • Fixed offense delay check for wrong way offense
  • Used weaker engine for quick job Volvo 2012 4x2_c truck
  • Mirror reflections realistically change in relation to camera movement
Simulation:
  • Hinge inertia is calculated from shape
  • Center of gravity of cargo affects center of gravity of trailer
  • Added option slider controlling trailer stability (center of gravity offset)
  • Updated physics-related properties of materials to account for physics changes
  • Fixed roll of the fifth wheel
  • Modified weights in suspension filtering
Map:
  • Many map fixes in all countries
  • Deleted unused map segments
Vehicles:
  • Scania: Fixed mapping on dashboard, changed mirrors
  • Stralis: Fixed bad reflections
  • Hiway: Fixed engine torgue
  • Volvo 2012: Removed sideskirts from default setups, fixed distorted mirror
  • Volvo FH-16: Fixed holes
  • Man: Fixed hole
  • Renault Magnum: Fixed the Blade paintjob
  • DAF XF: Improved interior mirrors
Models:
  • Proper detail vegetation texture is selected for prefabs
  • Proper detail vegetation texture for road with center terrain only
  • Added support for 3 railings for each road side
  • Added crossroad end traffic rule to some prefabs
  • Added new variants to Austrian tollgates
  • Added 'crossroad end' rules for highway prefabs to properly cancel previous speed limits if any
  • Added 'crossroad end' traffic rules for gas stations
  • Fixed vertexes, AI info and terrain points on various prefabs
  • Fixed semaphore profiles on cross prefab
  • Fixed navigation curve on roundabout prefab
  • Fixed map points on cross prefabs
  • Fixed AI locators on cross prefab
  • Fixed navigation curve on fork prefab
  • Fixed roll of AI curve on some prefabs
  • Optimized the Boxer and Opalin AI models
  • Improved rain area on small gas station
  • Removed obsolete looks from some prefabs
Code:
  • Improved detection of speed limits
  • City names can be provided as a parameter for the 'goto' command.
  • Enabled rendering of model item hookups to shadows and reflections
  • Disabled normal maps on wheels of AI trucks
  • Some improvements in handling of both DirectX and OpenGL
  • Fixed Alt+Tab after changing graphics settings in the DirectX mode
  • Fixed crash during exit when another copy is already running
  • Game log contains more information about use of the controller for UI mouse
  • Icons for services are not shown on items with the 'not in ui map' flag set
  • Proper handling of prefab variant during vegetation generation
  • Addons can be now hidden when rendering some specific views (e.g. inside specific mirrors)
  • Fixed license plate definitions for some cities
  • All necessary accessories of AI truck vehicles are rendered
  • Support for specialized license plate format for buses
  • Support for different license plate background for trucks
  • Refined physical geometry for generated roads and some prefabs to improve physics behavior
  • Prevented crash if there are missing cities or cities without any brands when sending initial "dealer unlocked" email (TSM mod)
  • Prevented crash if driver log contains city from mod which was removed
  • Fixed repair of Man, Stralis and Streamline trucks after removal of accessory mod
  • Fixed crash when trying to sell truck whose cabin accessory is missing as result of mod removal
  • Fixed crash in management screens when sorting by city name when city is missing as result of mod removal
AI:
  • Speed limit is not reset until the end of crossroad
  • Added support for 'no trucks' flag to prefabs. Trucks are not allowed to enter items with the 'no trucks' flag or be spawned on them.
  • Better handling situation when no speed limit is defined
  • Reset vehicle speed limit when the corresponding rule ends
  • Assumes non-city road lanes if not all road parts are inside a city area
  • Use an average lane count instead of maximum when determining the current spawn density
  • AI vehicles turn their lights on/off based on the actual light conditions instead of the daytime
  • Prevented overtaking near traffic accidents in the opposite direction
  • Traffic trucks are now using the default gearbox
  • Set engine torque for AI trucks
  • Disable traffic for prefab items connected only to 1 or more 'no traffic' items
  • Support for handling traffic sign rules not placed on traffic-enabled items
  • Decreased lane speed interval size to lower the number of slow vehicles on highways
  • Wait for high priority vehicles also in case of 'end' intersections
  • Prevent vehicles spawning near vehicles overtaking in a wrong way lane during the whole overtaking process
  • Fixed crossing actor not being detected in case of multiple vehicles inside an intersection
  • Fixed traffic navigation for cases when there is no available path to one or more neighbors
  • Fixed too frequent use of low probability paths
  • Fixed detection of items associated with traffic signs
  • Fixed handling of splitting lanes
  • Fixed use of blinkers and lane merging for French, Polish and Austrian tollgates
  • Fixed computation of actor distance for cyclic paths
  • Fixed vehicles not finding correct path on roundabouts
  • Fixed handling of priority rules
  • Fixed intersection handling on roundabouts
  • Fixed handling of rules for wrong way items
  • Fixed vehicles spawning on unconnected items in some cases
  • Fixed crashed AI vehicles trying to move before the reviving process is possible
  • Fixed tracking of current traffic lane
  • Fixed vehicles navigating into items not allowed for them in some cases
  • Fixed handling of blinker-usage information on prefabs
  • Fixed AI vehicles moving too slow in outer lanes in some cases
  • Tweaked lane speed for slow vehicles
  • Improved handling of blocked actors
  • Improved lane merging
  • Improved handling of country speed limit
  • Improved collision handling
  • Improved handling of intersection priorities
  • Improved acceleration handling
  • Increased navigation penalty for unconnected items so they are not chosen if there is a better option
  • More AI fixes
Sound:
  • Rebalanced sound volume of all trucks
  • Reduced volume of rain inside cabin
  • Added sound of wind while driving in exterior
  • New sound for forest
  • New factory sound
  • Changed ambient sound in vicinity of cities
Steam:
  • Web links are opened using the integrated Steam browser by default. Can be disabled using g_steam_browser cvar.
  • Fixed crash during exit when initialization of the Steam API fails.
Editor:
  • Fixed number of signs printed by the g_item_count command
  • Provides notification about autosave and allows it to be postponed
  • Loaded map autosave behaves as normal map
  • Fixed interaction between zoom using mouse wheel for zoom and change of fly speed
  • Map overlay dialog supports multiselection
  • Content browser shows information for current look and variant
  • Improved handling of content menu for disabled actions
  • Fixes in sign editor
  • Trimmed model names in model dialog
  • Editable sign model cannot be added to map
  • Fixed initialization of sign editor UI
  • Removed city speed checkbox from city item dialog
  • Tuned colors in content browser
  • Support for collection markers in content browser
  • Fixed closing of find all references dialog
  • Fixed showing vegetation assets in content browser
  • Editable sign dialog has position and rotation edit boxes
  • Allowed mixed selection of editable and non-editable signs
  • Rotation of single item is done in local space
  • Copy and paste on console do not interfere with editor copy operations
  • Removed obsolete 'no trucks' checkbox
  • Added traffic area item for specifying local rules for the AI
  • Only rules with compatible names are shown in traffic area dialog
  • Traffic area item dialog shows rule name instead of token if name is available
  • Improved rendering of previews in content browser
  • Sign editor is closed before refreshing sign
  • Shows values as RGB instead of BGR in the sign editor
  • Fixed undo for prefab items
  • Added undo for node dialog
  • Improved management of collections
  • Improved drag&drop
  • The replacement operation now supports prefab looks and prefab variants
  • Country names are shown as localized in the node dialog
  • Batch replace command now supports single entry with "*" character to mean all sectors
  • Batch replace can also replace prefab variants and looks
  • Improved handling of precision of some calculated values to reduce amount of unnecessary changes in the map files during future rebuilds of the map
Modding:
  • Support for different sized wheels
  • Custom transmission gear names
  • Significantly increased number of cities supported on the UI map
  • Maximum driving time and sleeping time are configurable in economy data
  • Added red light offense tolerance to police data
  • Air resistance and friction is configurable in physics.sii
  • Renamed some traffic rules related to city areas



WUY4969 EX RAPID KUANTAN , RAPID KL & RAPID KL (GO KL)


GEMILANG COACHWORK SDN BHD ASSEMBLED BY MASDEF (M) SDN BHD


SCANIA K270UB 4*2LB 8867cc SCANIA DC9 12 270 EURO3 WITH ZF ECOMAT 4 6HP504/C AUTO TRANSMISSION


{NOW IS UNDER MRT FEEDER BUS (JOM NAIK MRT) (OPERATED BY RAPID KL)}


三楼的下载地址我将会在8点发布



WUY4969 EX RAPID KUANTAN , RAPID KL & RAPID KL (GO KL)


GEMILANG COACHWORK SDN BHD ASSEMBLED BY MASDEF (M) SDN BHD


SCANIA K270UB 4*2LB 8867cc SCANIA DC9 12 270 EURO3 WITH ZF ECOMAT 4 6HP504/C AUTO TRANSMISSION


{NOW IS UNDER MRT FEEDER BUS (JOM NAIK MRT) (OPERATED BY RAPID KL)}


这个补丁早就有人发了,别这样卖关子,并且正版党无压力的。

 引用框:
原帖由 海军陆战队 於 2014-7-30 18:31 發表
这个补丁早就有人发了,别这样卖关子,并且正版党无压力的。
不要插嘴好不好...

微博,Buspedia:@LajiPZ

2楼没错啊
正版的玩了很久了...
况且,楼主再发就属重复资源

to:各位


我这个是为了让懒得回复的同胞们可以快快下载到更新文件。。。。



WUY4969 EX RAPID KUANTAN , RAPID KL & RAPID KL (GO KL)


GEMILANG COACHWORK SDN BHD ASSEMBLED BY MASDEF (M) SDN BHD


SCANIA K270UB 4*2LB 8867cc SCANIA DC9 12 270 EURO3 WITH ZF ECOMAT 4 6HP504/C AUTO TRANSMISSION


{NOW IS UNDER MRT FEEDER BUS (JOM NAIK MRT) (OPERATED BY RAPID KL)}


楼主再发就属重复资源、建议不要再发、否则  不好意思  


回復 7號車# 的帖子


好吧!!对了,我这个是我下载了我发布上来的纯文件来的



WUY4969 EX RAPID KUANTAN , RAPID KL & RAPID KL (GO KL)


GEMILANG COACHWORK SDN BHD ASSEMBLED BY MASDEF (M) SDN BHD


SCANIA K270UB 4*2LB 8867cc SCANIA DC9 12 270 EURO3 WITH ZF ECOMAT 4 6HP504/C AUTO TRANSMISSION


{NOW IS UNDER MRT FEEDER BUS (JOM NAIK MRT) (OPERATED BY RAPID KL)}


欧洲卡车模拟2完整更新日志
让各位一目了然

原文::
ETS2 1.11 patch notes
Main changes:

3 new cities: Venice, Klagenfurt, Graz
Seat adjuster
Truck/car speed limit shown in Route Advisor
Improved UI for in-game radio with sorting and favorite selection (global across all profiles). To take advantage of the new features, please use the "Update from internet" button to update the streams.
UI facelift
Gameplay:

Ability to relocate player and sell empty garage
Digital cruise control: speed increment, speed decrement, resume
Ability to control size of step used for cruise control speed using cvar g_cruise_control_grid
The cruise control is not reset after entering the UI when using Real Automatic gearbox together with h-shifter device
Renamed g_auto_traffic to g_traffic to make more sense
ADR does not hide fragility icon in job offer list
Fixed route animation on UI map
Adjusters UI unified and linked to common key (F4).
Support for resetting mirrors in the mirror adjuster to default position
Mirror adjuster can be controlled using keys on numeric block
Fixed brand selection UI in profile creation to show all trucks
Fixed visibility of some items on the UI map
Adjusted position of driver icon in garage manager
Fixed driver overlay on garage slot selection screen
Truck configuration screen preselects owned accessories
Overturned trailer can not be disconnected
Instant consumption displayed in l/100km if vehicle is moving
When miles and gallon are used, consumption is computed inversed (in gpm)
Mail notification appears only when mail is actually delivered (instead of every load and return to game)
Automatically generated h-shifter layouts (for any number of gears, even more than 12)
Retarder indicator is lit during automatic retarder usage
Fixed offense delay check for wrong way offense
Used weaker engine for quick job Volvo 2012 4x2_c truck
Mirror reflections realistically change in relation to camera movement
Simulation:

Hinge inertia is calculated from shape
Center of gravity of cargo affects center of gravity of trailer
Added option slider controlling trailer stability (center of gravity offset)
Updated physics-related properties of materials to account for physics changes
Fixed roll of the fifth wheel
Modified weights in suspension filtering
Map:

Many map fixes in all countries
Deleted unused map segments
Vehicles:

Scania: Fixed mapping on dashboard, changed mirrors
Stralis: Fixed bad reflections
Hiway: Fixed engine torgue
Volvo 2012: Removed sideskirts from default setups, fixed distorted mirror
Volvo FH-16: Fixed holes
Man: Fixed hole
Renault Magnum: Fixed the Blade paintjob
DAF XF: Improved interior mirrors
Models:

Proper detail vegetation texture is selected for prefabs
Proper detail vegetation texture for road with center terrain only
Added support for 3 railings for each road side
Added crossroad end traffic rule to some prefabs
Added new variants to Austrian tollgates
Added 'crossroad end' rules for highway prefabs to properly cancel previous speed limits if any
Added 'crossroad end' traffic rules for gas stations
Fixed vertexes, AI info and terrain points on various prefabs
Fixed semaphore profiles on cross prefab
Fixed navigation curve on roundabout prefab
Fixed map points on cross prefabs
Fixed AI locators on cross prefab
Fixed navigation curve on fork prefab
Fixed roll of AI curve on some prefabs
Optimized the Boxer and Opalin AI models
Improved rain area on small gas station
Removed obsolete looks from some prefabs
Code:

Improved detection of speed limits
City names can be provided as a parameter for the 'goto' command.
Enabled rendering of model item hookups to shadows and reflections
Disabled normal maps on wheels of AI trucks
Some improvements in handling of both DirectX and OpenGL
Fixed Alt+Tab after changing graphics settings in the DirectX mode
Fixed crash during exit when another copy is already running
Game log contains more information about use of the controller for UI mouse
Icons for services are not shown on items with the 'not in ui map' flag set
Proper handling of prefab variant during vegetation generation
Addons can be now hidden when rendering some specific views (e.g. inside specific mirrors)
Fixed license plate definitions for some cities
All necessary accessories of AI truck vehicles are rendered
Support for specialized license plate format for buses
Support for different license plate background for trucks
Refined physical geometry for generated roads and some prefabs to improve physics behavior
Prevented crash if there are missing cities or cities without any brands when sending initial "dealer unlocked" email (TSM mod)
Prevented crash if driver log contains city from mod which was removed
Fixed repair of Man, Stralis and Streamline trucks after removal of accessory mod
Fixed crash when trying to sell truck whose cabin accessory is missing as result of mod removal
Fixed crash in management screens when sorting by city name when city is missing as result of mod removal
AI:

Speed limit is not reset until the end of crossroad
Added support for 'no trucks' flag to prefabs. Trucks are not allowed to enter items with the 'no trucks' flag or be spawned on them.
Better handling situation when no speed limit is defined
Reset vehicle speed limit when the corresponding rule ends
Assumes non-city road lanes if not all road parts are inside a city area
Use an average lane count instead of maximum when determining the current spawn density
AI vehicles turn their lights on/off based on the actual light conditions instead of the daytime
Prevented overtaking near traffic accidents in the opposite direction
Traffic trucks are now using the default gearbox
Set engine torque for AI trucks
Disable traffic for prefab items connected only to 1 or more 'no traffic' items
Support for handling traffic sign rules not placed on traffic-enabled items
Decreased lane speed interval size to lower the number of slow vehicles on highways
Wait for high priority vehicles also in case of 'end' intersections
Prevent vehicles spawning near vehicles overtaking in a wrong way lane during the whole overtaking process
Fixed crossing actor not being detected in case of multiple vehicles inside an intersection
Fixed traffic navigation for cases when there is no available path to one or more neighbors
Fixed too frequent use of low probability paths
Fixed detection of items associated with traffic signs
Fixed handling of splitting lanes
Fixed use of blinkers and lane merging for French, Polish and Austrian tollgates
Fixed computation of actor distance for cyclic paths
Fixed vehicles not finding correct path on roundabouts
Fixed handling of priority rules
Fixed intersection handling on roundabouts
Fixed handling of rules for wrong way items
Fixed vehicles spawning on unconnected items in some cases
Fixed crashed AI vehicles trying to move before the reviving process is possible
Fixed tracking of current traffic lane
Fixed vehicles navigating into items not allowed for them in some cases
Fixed handling of blinker-usage information on prefabs
Fixed AI vehicles moving too slow in outer lanes in some cases
Tweaked lane speed for slow vehicles
Improved handling of blocked actors
Improved lane merging
Improved handling of country speed limit
Improved collision handling
Improved handling of intersection priorities
Improved acceleration handling
Increased navigation penalty for unconnected items so they are not chosen if there is a better option
More AI fixes
Sound:

Rebalanced sound volume of all trucks
Reduced volume of rain inside cabin
Added sound of wind while driving in exterior
New sound for forest
New factory sound
Changed ambient sound in vicinity of cities
Steam:

Web links are opened using the integrated Steam browser by default. Can be disabled using g_steam_browser cvar.
Fixed crash during exit when initialization of the Steam API fails.
Editor:

Fixed number of signs printed by the g_item_count command
Provides notification about autosave and allows it to be postponed
Loaded map autosave behaves as normal map
Fixed interaction between zoom using mouse wheel for zoom and change of fly speed
Map overlay dialog supports multiselection
Content browser shows information for current look and variant
Improved handling of content menu for disabled actions
Fixes in sign editor
Trimmed model names in model dialog
Editable sign model cannot be added to map
Fixed initialization of sign editor UI
Removed city speed checkbox from city item dialog
Tuned colors in content browser
Support for collection markers in content browser
Fixed closing of find all references dialog
Fixed showing vegetation assets in content browser
Editable sign dialog has position and rotation edit boxes
Allowed mixed selection of editable and non-editable signs
Rotation of single item is done in local space
Copy and paste on console do not interfere with editor copy operations
Removed obsolete 'no trucks' checkbox
Added traffic area item for specifying local rules for the AI
Only rules with compatible names are shown in traffic area dialog
Traffic area item dialog shows rule name instead of token if name is available
Improved rendering of previews in content browser
Sign editor is closed before refreshing sign
Shows values as RGB instead of BGR in the sign editor
Fixed undo for prefab items
Added undo for node dialog
Improved management of collections
Improved drag&drop
The replacement operation now supports prefab looks and prefab variants
Country names are shown as localized in the node dialog
Batch replace command now supports single entry with "*" character to mean all sectors
Batch replace can also replace prefab variants and looks
Improved handling of precision of some calculated values to reduce amount of unnecessary changes in the map files during future rebuilds of the map
Modding:

Support for different sized wheels
Custom transmission gear names
Significantly increased number of cities supported on the UI map
Maximum driving time and sleeping time are configurable in economy data
Added red light offense tolerance to police data
Air resistance and friction is configurable in physics.sii
Renamed some traffic rules related to city areas

翻译::
ETS2 1.11补丁说明
主要变化:

3个新城市:威尼斯,克拉根福,格拉茨
座椅调节器
在干线顾问所示卡车/汽车限速
改进了在游戏中的电台的UI与分拣和喜爱的选择(在所有配置文件全局)。要利用新功能,请使用按钮,在“从互联网更新”来更新流。
UI改版
游戏:

能力搬迁的球员和出售车库空
数字式巡航控制:速度递增,递减速度,恢复
能力使用风险度量g_cruise_control_grid控制用于巡航控制速度步的大小
巡航控制使用真正的自动变速箱,与H-变速装置进入用户界面在一起后不会复位
改名g_auto_traffic到g_traffic更有意义
ADR丝毫不掩饰工作机会列表中的脆弱图标
固定路线动画UI映射
调节UI统一并链接到公用密钥(F4)。
支持重置在镜子调整后视镜到默认位置
镜调节器可以使用数字块上的按键来控制
固定的品牌选择UI的配置文件的创建,以显示所有卡车
其中一些项目的UI地图上固定的知名度
车库管理器驱动程序图标的位置调整
在车库插槽选择画面固定驱动器覆盖
卡车配置屏幕预选资配件
朝天拖车不能断开
如果车辆在行驶中显示在L/100KM即时消费
当英里每加仑和使用,消费量反演计算(以加仑)
只有当邮件被实际交付(而不是每一个负载并返回游戏)邮件通知出现
自动生成的H-移位器的布局(用于任意数量的齿轮,甚至超过12)
在自动缓速器的使用缓速器指示灯亮起
对于错误的方式罪行定额罪延时退房
用较弱的引擎快速的工作沃尔沃2012 4x2_c卡车
反射镜相对于相机移动切实改变
模拟:

铰链转动惯量是从形状计算
货物的重心会影响拖车的重心
增加的选择滑块控制拖车稳定(重心偏移)
材料物理更新相关的属性占物理变化
修正了第五轮的滚动
在悬挂过滤修改权重
地图:

在所有国家的许多地图补丁
删除未使用的段地图
车辆:

斯堪尼亚:仪表盘上的固定映射,改变镜子
STRALIS:固定反射差
海汇:固定发动机力矩
沃尔沃2012:从默认设置中删除sideskirts,固定镜扭曲
沃尔沃FH-16:固定孔
男人:固定孔
雷诺Magnum:固定刀片paintjob
DAF XF:改善室内后视镜
型号:

适当的细节植被纹理选择组合屋
道路正确详细的植被纹理中心仅地形
增加了对3栏杆每路侧支撑
加入十字路口结束交通规则一些组合屋
增加了新的变种,以奥收费站
加入'十字路口结束“的规则为公路组合屋妥善取消先前限速(如有)
加油站加入“十字路口结束”交通规则
在各种组合屋固定顶点,人工智能信息和地形点
跨预制固定信号灯概况
在环岛预制固定导航曲线
交叉组合屋的固定点地图
跨预制修正了AI定位器
上叉预制固定导航曲线
AI曲线的一些组合屋固定辊
优化了义和团和OPALIN人工智能模型
小型加油站改进雨区
删除过时的外观的一些组合屋
代码:

速度限制完善的检测
城市名称可以被设置为用于“跳转”命令的参数。
示范项目进行连接启用渲染阴影和反射
对人工智能卡车车轮残疾人法线贴图
在处理DirectX和OpenGL的一些改进
固定Alt + Tab键在DirectX模式改变图形设置后
当另一个副本已在运行过程中退出固定崩溃
游戏日志包含有关使用控制器的用户界面鼠标的详细信息
图标的服务并不在与“不在UI图”标志设置的项目显示
植被生成过程中妥善处理预制变种
插件可现在隐藏渲染一些具体的意见(如内部具体的镜子),当
对于一些城市固定车牌的定义
艾货车车辆所有必要的附件被渲染
支持公交车专用车牌格式
支持不同的车牌背景卡车
对生成的道路和一些组合屋,以改善物理行为精制物理几何
如果防止碰撞出现发送最初的“经销商解锁”电子邮件时遗漏的城市或城市没有任何品牌(TSM MOD)
如果驱动程序日志包含城市从MOD辗转防止其崩溃
固定的人,STRALIS和删除附件MOD后简化货车维修
挂羊头卖狗肉的卡车,其客舱配件时固定崩溃丢失的MOD去除结果
在管理界面的时候城市缺少作为MOD去除结果按城市名称排序时固定崩溃
AI:

限速不复位,直到十字路口的结束
增加了对“无车”标志支持组合屋。货车不准进入项目与“无车”标志,或对它们产生了。
更好的处理情况时,被定义没有限速
重设车速限制相应的规则结束时
假定非城市道路车道,如果不是所有的道路部分是一个城市区域内
确定当前产卵密度时,使用的平均车道数,而不是最大
AI车辆转向的灯的开/关根据实际光线条件下,而不是在白天
防止在相反的方向靠近交通事故超车
交通车现在使用的是默认的变速箱
设定发动机扭矩的AI卡车
禁用流量只连接1个或多个“无流量”项目预制件
支持处理交通标志的规则不是放在交通项目启用
降低慢的车辆数量在公路上减少车道的速度区间大小
等待高优先级车还的情况下“结束”的十字路口
防止车辆产卵附近的车辆在整个超车过程中一个错误的方式车道超车
不被发现的情况下多辆车的交集内固定交叉演员
固定交通导航的情况下,当没有可用的路径到一个或多个邻居
固定过于频繁地使用低概率路径
固定检测与交通标志相关的项目
固定分割线的处理
固定使用眼罩和车道合并为法国,波兰和奥地利收费站的
固定演员的距离计算的循环路径
固定车辆没有找到回旋处上正确的路径
固定的优先级规则处理
固定交集处理上回旋处
固定的规则处理的方式不对项目
修正了车辆在某些情况下,在产卵项目无关
固定崩溃的AI车辆试图将之前的复兴进程是可能的
当前车道固定跟踪
固定车辆导航到不允许他们在某些情况下项目
固定在组合屋信号灯使用信息处理
修正了AI车辆朝着外侧车道太慢了在某些情况下,
调整了行车速度慢的车辆
演员受阻改进处理
提高车道合并
国限速提高处理
改进的碰撞处理
路口优先处理改进
提高加速处理
增加了导航罚款无关的项目,以便他们如果有更好的选择,未选择
更多的AI补丁
声音:

所有货车的重新平衡音量
雨水量减少机舱内
添加风的声音,而驾驶的外部
新的声音的森林
新工厂的声音
改变了周围的声音在城市附近
蒸汽:

网络链接使用默认集成蒸气浏览器中打开。可以使用g_steam_browser险价值被禁用。
当蒸汽的API初始化失败退出时固定崩溃。
责任编辑:

固定的g_item_count命令印刷标志的数量
提供了有关通知,自动保存,并允许它被推迟
地图加载自动保存的行为与正常地图
使用鼠标滚轮变焦和飞行速度的变化变焦之间的相互作用固定
地图覆盖对话框支持多选
内容浏览器显示的是当前外观和变异
对于禁用的操作菜单内容改进处理
在符号编辑器修复
在模型对话框修剪型号名称
编辑符号模型不能被添加到地图
固定的符号编辑器UI初始化
从城市项目对话框中去掉城市速度复选框
在内容浏览器中调整颜色
支持在内容浏览器收藏标记
固定发现所有引用对话框关闭
固定显示在内容浏览器中的植被资产
编辑符号对话框中有位置和旋转编辑框
允许混合选择可编辑和不可编辑的迹象
单项旋转在局部空间进行
复制并粘贴在控制台上不与编辑复制操作干扰
删除过时的“无车”复选框
加入交通区项目为人工智能指定地方性法规
只有具备兼容名称的规则都显示在交通领域对话
交通区项目对话框显示规则,而不是标记名称,如果名称可用
预览的内容浏览器渲染性能
登录编辑器是爽快的迹象之前关闭
显示符号编辑器的值如RGB,而不是BGR
固定撤消的预制件
加入撤消对节点对话框
藏品改善管理
改进的拖放
替换操作现在支持预制的外观和预制变种
国名显示为局部节点对话框中
批量替换命令现在支持使用“*”字符来表示所有部门单一入口
批量替换也可以代替预制变种和外观
一些精度计算值,以减少未来期间的地图文件不必要的变化量的改善处理重建的地图
改装:

支持不同尺寸的轮毂
自定义传动齿轮名称
城市显著增加数量在UI地图上的支持
最大行驶时间和睡眠时间是可配置的经济数据
加入红灯容忍的罪行向警方数据
空气阻力和摩擦是可配置的physics.sii
改名与城市地区的一些交通规则



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樓主,機翻大家都會好嘛。。。


而且你標題說的是“連機插件”
內容卻是1.11版的主程式的變化。。。

偶還以為是多人連機做了神馬重大修改咧。。。

[ 本帖最後由 passugg 於 2014-7-31 18:33 編輯 ]
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