原帖內容
sgl

2017-9-24 09:16
SCS博文 2017/09/22 环城道路

The choices that we have to make about the road network in our games are always difficult. With the scale of our virtual world being about 1:20 to reality, we have to be very selective about picking particular highways, cities, and parts of cities that should represent any given area.
      在构建游戏内的路网时,我们时刻面临着各种困难的选择。因为模拟的世界大概只有现实的二十分之一大小,我们必须小心挑拣有代表性的高速路、城镇或市区。



We are always trying to pick locations that are characteristic for the regions and cities, but there is no way that we could squeeze in the whole pattern of a city's roads into the game map. In some cases, we manage to venture close to the city center with a major road artery. In most cases though, we have to pick a part of a ring road (beltway, beltline, loop) encircling the city, and a few important connecting roads there. The city skyline is only there on the horizon, but we still manage to identify and recreate a bunch of interesting landmarks up close for the players to drive by and recognize, aiming for the "Aha! I know this place!" moment.
      我们总是希望能找出最能反映城市或地方特色的位置,但即便如此,我们也无法将某市的道路布局完整地塞进游戏里去。有时我们可以弄一条干道接近市中心,但大多数情况下,我们只能截取一条环状线的某部分,再接上周围与其相连的几条主要街道。市中心的雄伟高楼往往仅仅是远处的布景,但我们仍会找到、安置一些近在眼前的有趣地标来给玩家经过、辨认,盼着能出现玩家大呼“诶,这地方我认识!”的一刻。



All of the above, of course, also applies to the creation of our latest map expansion for Euro Truck Simulator 2: Italia. Our functional road network will serve us nicely there to connect industrial zones on the city ring roads, with many touches of reality, recognizable vantage points, and ambitious highway interchanges/junctions.
      以上所说的道理当然也适用于欧卡2的意大利地图包。我们的路网将会很好地连接环城道路和工业区,还带有忠于现实的装点、熟悉的观景点和前无古人的立交形式。




Articles related to Italia expansion:
Bella Italia 美丽意国
Architecture 意国建造

原文在这里



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[ 本帖最後由 sgl 於 2017-9-29 21:00 編輯 ]

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模载通汇 +6 先令 Lloyd Esq. 2017-9-24 09:30 原創內容